=== MAP 1 SCRIPT ===
Map data at: $A411
Final mapscript pointer: A655
0000: Base Tile 9
0000: Cmd 2: B0=A655, 6C=A668
0000: Copy A3F7 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Greeble block
        - Channel 0, column 0, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 1, column 4, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 2, column 8, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 3, column 12, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, gfx $90E5
0008: Greeble block
        - Channel 6, column 0, 16x3, gfx $80D6
        - Channel 5, column 0, 16x4, delay 10, gfx $9701
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, delay 14, gfx $90E5
001E: Greeble block
        - Channel 5, column 3, 2x1, gfx $A3C8
        - Channel 6, column 8, 1x1, delay 5, gfx $A3BD
        - Channel 7, column 10, 1x1, delay 8, gfx $A3BD
0046: Greeble block
        - Channel 5, column 9, 1x1, gfx $A3BD
        - Channel 6, column 3, 1x1, 4 copies 10 apart, H-step 0, delay 40, gfx $A3BD
00C8: Greeble block
        - Channel 6, column 0, 16x4, gfx $9743
        - Channel 4, column 0, 6x8, 0 copies 0 apart, H-step 0, delay 4, gfx $8107
        - Channel 5, column 10, 8x4, delay 4, gfx $9813
010C: Greeble block
        - Channel 6, column 9, 8x8, gfx $97C7
        - Channel 5, column 0, 16x4, delay 8, gfx $9785
0118: Greeble block
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, gfx $90E5
        - Channel 7, column 5, 2x1, delay 10, gfx $A3C8
012C: Greeble block
        - Channel 6, column 0, 16x2, 0 copies 0 apart, H-step -1, gfx $90E5
        - Channel 5, column 16, 4x2, 0 copies 0 apart, H-step -1, gfx $8167
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, gfx $9135
        - Channel 7, column 13, 1x1, 3 copies 5 apart, H-step 0, delay 20, gfx $A3BD
0177: Copy A404 to Background palette
0190: Boss Greeble [14, 08, 02, 02, 00]
        - Channel 7, column 7, 2x2, gfx $9FCE
01A9: Copy A3F7 to Background palette
01F4: Greeble block
        - Channel 4, column 0, 16x3, gfx $80D6
0210: Greeble block
        - Channel 1, column 4, 4x4, 0 copies 4 apart, H-step 0, gfx $A271
        - Channel 2, column 8, 4x4, 0 copies 4 apart, H-step 0, gfx $A271
        - Channel 4, column 4, 4x4, 0 copies 4 apart, H-step 0, delay 4, gfx $A680
025E: Greeble block
        - Channel 5, column 0, 16x4, gfx $9701
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, delay 4, gfx $90E5
        - Channel 6, column 3, 1x1, 2 copies 4 apart, H-step 0, delay 16, gfx $A3BD
0271: Copy A404 to Background palette
0271: Boss Greeble [28, 08, 02, 03, 00]
        - Channel 7, column 6, 5x3, gfx $A359
0285: Copy A3F7 to Background palette
02A7: Greeble block
        - Channel 6, column 0, 16x4, gfx $9743
        - Channel 5, column 0, 16x4, delay 4, gfx $9785
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, delay 8, gfx $90E5
        - Channel 7, column 12, 2x1, delay 20, gfx $A3C8
02CE: Greeble block
        - Channel 1, column 0, 8x3, 0 copies 0 apart, H-step 0, gfx $A283
        - Channel 2, column 6, 8x3, 0 copies 0 apart, H-step 0, gfx $A283
        - Channel 3, column 12, 8x3, 0 copies 0 apart, H-step 0, gfx $A283
        - Channel 0 disabled
        - Channel 5, column -4, 16x4, gfx $9743
        - Channel 6, column 12, 16x5, 0 copies 0 apart, H-step 0, gfx $90E5
        - Channel 4, column 6, 6x8, 0 copies 0 apart, H-step 0, gfx $8135
02DA: Greeble block
        - Channel 7, column 12, 1x1, 3 copies 20 apart, H-step 0, gfx $A3BD
0320: Greeble block
        - Channel 6, column 6, 8x4, gfx $9813
        - Channel 4, column 12, 8x4, gfx $9813
0386: Greeble block
        - Channel 4, column 6, 8x15, gfx $97C7
        - Channel 5, column 8, 1x1, delay 8, gfx $A3BD
03E8: Greeble block
        - Channel 5, column 0, 16x4, gfx $9701
        - Channel 4, column 0, 16x5, 0 copies 0 apart, H-step 0, delay 4, gfx $9135
041A: Greeble block
        - Channel 5, column 9, 1x1, gfx $A3F6
        - Channel 6, column 6, 1x1, delay 3, gfx $A3D3
044B: Greeble block
        - Channel 0, column -2, 1x9, 0 copies 0 apart, H-step 1, delay 1, gfx $A29E
        - Channel 2, column 6, 16x1, 0 copies 2 apart, H-step 0, delay 1, gfx $A2A9
        - Channel 3 disabled
        - Channel 4, column 0, 16x3, gfx $80D6
        - Channel 5, column 11, 8x15, 0 copies 3 apart, H-step 1, delay 3, gfx $97C7
        - Channel 7, column 14, 1x1, delay 27, gfx $A3CD
04E2: Greeble block
        - Channel 4, column 6, 8x15, gfx $97C7
04EC: Greeble block
        - Channel 5, column 6, 6x8, 0 copies 0 apart, H-step 0, gfx $8135
        - Channel 4, column 9, 6x8, 0 copies 0 apart, H-step 0, gfx $8107
053C: Greeble block
        - Channel 6, column 8, 16x4, gfx $9785
        - Channel 4, column 8, 16x5, 0 copies 0 apart, H-step 0, delay 4, gfx $90E5
0564: Greeble block
        - Channel 6, column 13, 1x1, gfx $A3BD
        - Channel 7, column 11, 1x1, delay 4, gfx $A3BD
05A4: Greeble block
        - Channel 2, column 8, 8x3, 0 copies 0 apart, H-step 0, gfx $A283
05AA: Greeble block
        - Channel 4, column -4, 16x4, gfx $9785
        - Channel 5, column 12, 16x5, gfx $90E5
        - Channel 6, column 0, 16x3, delay 4, gfx $80D6
05E0: Boss Greeble [28, 0A, 00, 24, 03]
        - Channel 6, column 4, 6x6, gfx $A0FC
        - Channel 7, column 5, 4x4, delay 1, gfx $A11E
05E1: End of map
=== MAP 2 SCRIPT ===
Map data at: $A6A7
Final mapscript pointer: A7DA
0000: Base Tile 0
0000: Cmd 2: B0=A7DA, 6C=A7E6
0000: Copy A69A to Background palette
0000: Copy A2C2 to Sprite palette
0000: Target Speed 8
0000: Attribute reassignment [4:00, 7:AA]
0014: Greeble block
        - Channel 0, column 8, 7x7, gfx $A39D
        - Channel 1, column 9, 7x7, delay 1, gfx $A36A
        - Channel 2, column 12, 1x1, delay 4, gfx $A3BD
        - Channel 3, column 1, 7x7, 3 copies 0 apart, H-step 9, delay 30, gfx $A39D
        - Channel 4, column 2, 7x7, 3 copies 0 apart, H-step 9, delay 31, gfx $A36A
        - Channel 5, column 5, 1x1, 2 copies 6 apart, H-step 9, delay 34, gfx $A3BD
0050: Greeble block
        - Channel 0, column -2, 7x7, 60 copies 0 apart, H-step 0, gfx $A36A
        - Channel 1, column 5, 7x7, 61 copies 0 apart, H-step 0, delay 13, gfx $A36A
        - Channel 2, column 12, 7x7, 66 copies 0 apart, H-step 0, gfx $A36A
        - Channel 3, column 8, 1x1, 3 copies 6 apart, H-step 0, delay 16, gfx $A3BD
00C8: Base Tile 12
0226: Greeble block
        - Channel 1, column -3, 7x7, 15 copies 0 apart, H-step 0, gfx $A36A
        - Channel 0, column 13, 7x7, 80 copies 0 apart, H-step 0, delay 40, gfx $A36A
0320: Greeble block
        - Channel 2, column -3, 7x7, 20 copies 5 apart, H-step 0, delay 15, gfx $A36A
0456: Greeble block
        - Channel 1, column -4, 7x7, 50 copies 0 apart, H-step 0, gfx $A36A
        - Channel 2, column 11, 7x7, 3 copies 100 apart, H-step 2, delay 100, gfx $A36A
0514: Greeble block
        - Channel 0, column 4, 7x7, 15 copies 0 apart, H-step 0, gfx $A36A
05DC: Target Speed 3
05DC: Greeble block
        - Channel 0, column -1, 7x7, 30 copies 0 apart, H-step 0, gfx $A36A
        - Channel 1, column 6, 7x7, 30 copies 0 apart, H-step 0, delay 1, gfx $A36A
        - Channel 2, column 13, 7x7, 30 copies 0 apart, H-step 0, delay 2, gfx $A36A
05E6: Base Tile 0
0708: Greeble block
        - Channel 0, column 11, 7x7, delay 40, gfx $A39D
        - Channel 1, column 12, 7x7, delay 41, gfx $A36A
        - Channel 2, column 3, 7x7, 2 copies 80 apart, H-step 0, gfx $A39D
        - Channel 3, column 4, 7x7, 2 copies 80 apart, H-step 0, delay 1, gfx $A36A
        - Channel 4, column 7, 1x1, 2 copies 86 apart, H-step 0, delay 4, gfx $A3BD
076C: Greeble block
        - Channel 0, column 2, 7x7, 2 copies 50 apart, H-step 0, gfx $A39D
        - Channel 1, column 3, 7x7, 2 copies 50 apart, H-step 0, delay 1, gfx $A36A
        - Channel 2, column 6, 1x1, 2 copies 56 apart, H-step 0, delay 4, gfx $A3BD
        - Channel 3, column 8, 7x7, delay 50, gfx $A39D
        - Channel 4, column 9, 7x7, delay 51, gfx $A36A
        - Channel 5, column 12, 1x1, delay 54, gfx $A3BD
0866: Base Tile 5
0869: Base Tile 1
08B6: Greeble block
        - Channel 0, column 10, 2x1, gfx $A3C8
        - Channel 1, column 10, 2x1, delay 2, gfx $A3CC
08FC: Boss Greeble [3C, 08, 01, 26, 02]
        - Channel 0, column 3, 11x5, gfx $9FEF
08FD: End of map
=== MAP 3 SCRIPT ===
Map data at: $A820
Final mapscript pointer: A99D
0000: Base Tile 2
0000: Cmd 2: B0=A99D, 6C=A9A4
0000: Copy A806 to Background palette
0000: Copy A2C2 to Sprite palette
0064: Base Tile 3
0068: Base Tile 0
0082: Greeble block
        - Channel 0, column 2, 1x1, gfx $A3F0
00C8: Base Tile 5
00CB: Base Tile 1
00D2: Attribute reassignment [7:AA]
00D2: Boss Greeble [32, 09, 00, 04, 00]
        - Channel 0, column 6, 5x5, gfx $9FD4
        - Channel 1, column 8, 2x1, delay 40, gfx $A3C8
        - Channel 2, column 12, 1x2, delay 80, gfx $A3C0
        - Channel 3, column 4, 1x2, delay 85, gfx $A3C0
        - Channel 4, column 5, 3x3, delay 100, gfx $A3B2
015E: Base Tile 10
0161: Base Tile 2
0172: Base Tile 11
0175: Base Tile 1
0177: Greeble block
        - Channel 0, column 6, 2x1, gfx $A3C8
        - Channel 1, column 7, 1x1, delay 10, gfx $A2BB
        - Channel 2, column 8, 3x3, delay 20, gfx $A3B2
        - Channel 3, column 2, 1x2, delay 18, gfx $A3C0
        - Channel 4, column 12, 1x2, delay 18, gfx $A3C0
0190: Base Tile 6
0193: Base Tile 0
0258: Greeble block
        - Channel 0, column 10, 1x1, gfx $A3F3
02BC: Base Tile 4
02C0: Base Tile 2
02EE: Copy A813 to Background palette
0320: Greeble block
        - Channel 0, column 4, 6x6, gfx $982D
        - Channel 1, column 8, 2x1, delay 12, gfx $A3C8
032F: Attribute reassignment [7:FF]
0352: Greeble block
        - Channel 0, column -3, 6x6, gfx $982D
        - Channel 1, column 0, 5x8, 0 copies 0 apart, H-step 0, delay 3, gfx $9855
        - Channel 2, column 13, 1x2, delay 20, gfx $A3C0
        - Channel 3, column 5, 2x1, delay 30, gfx $A3C4
        - Channel 4, column 11, 3x3, delay 40, gfx $A3B2
046D: Greeble block
        - Channel 1, column -3, 6x3, gfx $9840
        - Channel 0, column 12, 3x3, delay 4, gfx $A3B2
0488: Boss Greeble [28, 09, 01, 04, 00]
        - Channel 0, column 6, 5x5, gfx $9FD4
        - Channel 1, column 8, 3x3, delay 20, gfx $A3D6
04B0: Base Tile 6
04B3: Base Tile 0
04C4: Copy A806 to Background palette
04CE: Base Tile 5
04D1: Base Tile 1
0500: Greeble block
        - Channel 0, column 7, 3x3, gfx $A3D6
        - Channel 1, column 6, 2x1, delay 10, gfx $A3C4
        - Channel 2, column 9, 2x1, delay 20, gfx $A3C4
        - Channel 3, column 6, 2x1, delay 30, gfx $A3C4
        - Channel 4, column 3, 1x2, delay 34, gfx $A3C0
        - Channel 5, column 12, 1x2, delay 34, gfx $A3C0
0546: Boss Greeble [3C, 08, 01, 06, 02]
        - Channel 1, column 6, 5x5, gfx $A0E1
0578: Greeble block
        - Channel 0, column 9, 2x1, gfx $A3C8
        - Channel 1, column 9, 2x1, delay 2, gfx $A3CC
        - Channel 2, column 3, 3x3, delay 40, gfx $A3B2
        - Channel 3, column 11, 3x3, delay 41, gfx $A3B2
05AA: Greeble block
        - Channel 0, column 0, 16x1, gfx $A2A9
        - Channel 1, column 5, 1x9, 0 copies 0 apart, H-step 0, delay 1, gfx $A29E
        - Channel 2, column 10, 1x9, 0 copies 0 apart, H-step 0, delay 1, gfx $A29E
        - Channel 5, column 12, 2x1, delay 47, gfx $A3C8
05DC: Boss Greeble [5A, 09, 01, 27, 02]
        - Channel 3, column 0, 10x6, gfx $A142
        - Channel 4, column 5, 6x4, delay 1, gfx $A180
05DD: End of map
=== MAP 4 SCRIPT ===
Map data at: $A9EA
Final mapscript pointer: AB56
0000: Base Tile 0
0000: Cmd 2: B0=AB57, 6C=AB58
0000: Copy A9D0 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Target Speed 3
0064: Base Tile 4
0068: Base Tile 2
0096: Greeble block
        - Channel 0, column 12, 6x6, gfx $982D
00C8: Base Tile 6
00CB: Base Tile 0
00FA: Greeble block
        - Channel 1, column 10, 7x7, delay 1, gfx $A36A
        - Channel 0, column 9, 7x7, gfx $A39D
0118: Greeble block
        - Channel 2, column -2, 7x7, delay 1, gfx $A36A
        - Channel 1, column -3, 7x7, gfx $A39D
        - Channel 3, column 11, 1x1, 3 copies 30 apart, H-step 0, delay 10, gfx $A3D0
        - Channel 0, column 2, 1x1, delay 5, gfx $A3F0
015E: Greeble block
        - Channel 0, column 10, 7x7, 0 copies 32 apart, H-step -1, gfx $A39D
        - Channel 1, column 7, 7x7, 0 copies 25 apart, H-step -1, delay 4, gfx $A39D
        - Channel 3, column 11, 7x7, 0 copies 32 apart, H-step -1, delay 1, gfx $A36A
        - Channel 4, column 8, 7x7, 0 copies 25 apart, H-step -1, delay 5, gfx $A36A
        - Channel 6, column 11, 1x1, 0 copies 31 apart, H-step -1, delay 8, gfx $A3F6
0253: Boss Greeble [5A, 0E, 00, 27, 01]
        - Channel 7, column 4, 7x7, delay 4, gfx $A024
        - Channel 2, column 1, 7x7, 2 copies 0 apart, H-step 0, gfx $A36A
        - Channel 5, column 8, 7x7, 2 copies 0 apart, H-step 0, gfx $A36A
02EE: Copy A9DD to Background palette
0320: Base Tile 5
0323: Base Tile 8
0334: Greeble block
        - Channel 2, column -5, 7x7, 5 copies 18 apart, H-step 1, gfx $A39D
        - Channel 5, column -4, 7x7, 5 copies 18 apart, H-step 1, delay 1, gfx $A36A
0352: Greeble block
        - Channel 7, column 8, 1x2, gfx $A3C0
038C: Boss Greeble [3C, 0A, 01, 25, 02]
        - Channel 7, column 3, 11x5, gfx $9FEF
05AA: Greeble block
        - Channel 0, column 2, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 1, column 14, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 4, column 0, 16x1, 0 copies 49 apart, H-step 0, gfx $A2A9
        - Channel 5, column 7, 2x1, 14 copies 8 apart, H-step 0, delay 3, gfx $A3C4
05DC: Base Tile 7
0618: Greeble block
        - Channel 7, column 7, 3x3, gfx $A3B2
        - Channel 5, column 2, 1x2, 13 copies 8 apart, H-step 0, delay 52, gfx $A3C0
        - Channel 6, column 13, 1x2, 13 copies 8 apart, H-step 0, delay 52, gfx $A3C0
0640: Greeble block
        - Channel 0, column 4, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 1, column 12, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
06A4: Greeble block
        - Channel 0, column 6, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 1, column 10, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
0708: Greeble block
        - Channel 0, column 7, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 1, column 9, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 5, column 8, 1x1, 14 copies 6 apart, H-step 0, delay 4, gfx $A2BE
076C: Greeble block
        - Channel 0, column 8, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 1 disabled
076D: Greeble block
        - Channel 4 disabled
07BC: Boss Greeble [6E, 0D, 01, 27, 02]
        - Channel 0, column 3, 11x11, gfx $A1B4
        - Channel 1, column 8, 1x1, gfx $AB56
        - Channel 2, column 4, 3x9, delay 1, gfx $A22B
07BD: End of map
=== MAP 5 SCRIPT ===
Map data at: $AB97
Final mapscript pointer: AD5E
0000: Cmd 2: B0=AD5E, 6C=AD65
0000: Copy AB7D to Background palette
0000: Copy AB8A to Sprite palette
0000: Base Tile 0
0000: Target Speed 0.5
0000: Attribute reassignment [7:AA]
0000: Greeble block
        - Channel 0, column 0, 4x12, 0 copies 0 apart, H-step 0, gfx $987F
        - Channel 1, column 14, 3x3, 0 copies 150 apart, H-step -1, delay 100, gfx $98D5
        - Channel 2, column -3, 7x6, gfx $994C
        - Channel 3, column 13, 6x8, gfx $991A
        - Channel 4, column 8, 2x2, 4 copies 3 apart, H-step -5, delay 4, gfx $98EC
        - Channel 5, column 6, 7x6, 3 copies 85 apart, H-step -2, delay 6, gfx $994C
        - Channel 6, column 12, 4x4, 2 copies 6 apart, H-step -5, delay 12, gfx $98F2
        - Channel 7, column 9, 2x2, 2 copies 3 apart, H-step -4, delay 14, gfx $98E0
001E: Greeble block
        - Channel 2, column -1, 7x6, gfx $994C
        - Channel 3, column 8, 4x4, gfx $9906
        - Channel 4, column 10, 4x4, delay 12, gfx $9906
        - Channel 5, column 12, 7x6, delay 20, gfx $994C
        - Channel 6, column 6, 2x2, delay 27, gfx $98E0
        - Channel 7, column 11, 4x4, 2 copies 10 apart, H-step -2, delay 30, gfx $9983
0046: Target Speed 1
0050: Greeble block
        - Channel 2, column 2, 6x8, gfx $991A
        - Channel 3, column 8, 7x6, delay 8, gfx $994C
        - Channel 4, column 5, 2x2, 2 copies 6 apart, H-step -4, delay 10, gfx $98E0
        - Channel 5, column 4, 1x1, 2 copies 0 apart, H-step 6, delay 15, gfx $A3BD
        - Channel 6, column -3, 7x6, delay 20, gfx $994C
0078: Greeble block
        - Channel 2, column 11, 4x4, 3 copies 10 apart, H-step -3, gfx $9997
        - Channel 3, column 1, 4x3, 3 copies 10 apart, H-step 4, delay 40, gfx $9975
        - Channel 4, column 12, 2x2, delay 50, gfx $98E0
        - Channel 5, column 3, 1x1, 2 copies 0 apart, H-step 5, delay 80, gfx $A3BD
00C8: Target Speed 2
00FA: Greeble block
        - Channel 1, column 0, 3x3, 0 copies 120 apart, H-step 1, gfx $98D5
        - Channel 2, column -6, 6x1, 0 copies 0 apart, H-step 1, delay 50, gfx $923B
        - Channel 3, column 11, 6x8, gfx $991A
        - Channel 4, column 4, 4x4, 2 copies 30 apart, H-step 8, delay 20, gfx $98F2
        - Channel 5, column 6, 2x2, 4 copies 15 apart, H-step 2, delay 25, gfx $98E6
012C: Target Speed 5
0190: Greeble block
        - Channel 2, column -3, 6x8, gfx $991A
        - Channel 3, column 6, 2x2, delay 15, gfx $98EC
        - Channel 4, column 11, 1x1, delay 250, gfx $A3F3
0320: Greeble block
        - Channel 2, column 4, 6x8, gfx $991A
        - Channel 3, column 7, 1x1, delay 5, gfx $A3CD
        - Channel 4, column 10, 4x4, delay 10, gfx $9906
044C: Target Speed 3
04B0: Greeble block
        - Channel 1, column 15, 3x3, 0 copies 150 apart, H-step -1, delay 10, gfx $98D5
        - Channel 2, column 0, 7x6, 10 copies 11 apart, H-step 0, gfx $994C
        - Channel 3, column 4, 4x4, 10 copies 13 apart, H-step 0, delay 7, gfx $9906
        - Channel 4, column 0, 5x1, 160 copies 0 apart, H-step 0, delay 3, gfx $9975
        - Channel 5, column 13, 1x1, gfx $A3BD
        - Channel 6, column 13, 1x1, 5 copies 30 apart, H-step 0, delay 60, gfx $A3F6
        - Channel 7, column 2, 1x2, 7 copies 18 apart, H-step 0, delay 30, gfx $A3C0
0578: Target Speed 1
05AA: Greeble block
        - Channel 2, column 5, 4x4, 3 copies 20 apart, H-step 0, gfx $9983
        - Channel 3, column 10, 4x4, 3 copies 20 apart, H-step 0, gfx $9997
060E: Greeble block
        - Channel 2, column 2, 6x8, 2 copies 3 apart, H-step 8, gfx $991A
        - Channel 3, column -4, 7x6, 3 copies 2 apart, H-step 8, delay 15, gfx $994C
        - Channel 4, column 9, 1x1, delay 30, gfx $A3BD
        - Channel 5, column 9, 4x4, delay 35, gfx $98F2
        - Channel 6, column 6, 2x2, delay 38, gfx $98EC
        - Channel 7, column 11, 4x3, 2 copies 20 apart, H-step -8, delay 22, gfx $9975
0640: Greeble block
        - Channel 2, column 15, 2x2, 0 copies 0 apart, H-step -2, gfx $98E0
065E: Boss Greeble [5A, 0B, 01, 27, 02]
        - Channel 2, column 5, 6x8, gfx $991A
        - Channel 3, column 1, 4x4, delay 3, gfx $9997
        - Channel 4, column 11, 4x4, delay 3, gfx $9983
        - Channel 5, column 6, 2x4, delay 2, gfx $99AB
065F: End of map
=== MAP 6 SCRIPT ===
Map data at: $ADA0
Final mapscript pointer: AF7D
0000: Cmd 2: B0=AF7D, 6C=AF81
0000: Copy AD93 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 10
0000: Target Speed 1
0000: Attribute reassignment [6:00, 7:00]
0000: Boss Greeble [00]
0000: Greeble block
        - Channel 0, column 8, 2x2, 0 copies 2 apart, H-step -3, gfx $9A65
        - Channel 1, column 8, 2x2, 3 copies 3 apart, H-step 3, delay 4, gfx $9A65
        - Channel 2, column 11, 3x3, 2 copies 30 apart, H-step -8, delay 5, gfx $9A5A
        - Channel 3, column 4, 3x3, 2 copies 4 apart, H-step 10, delay 10, gfx $9A5A
        - Channel 4, column 8, 4x3, 3 copies 15 apart, H-step -4, delay 24, gfx $99EE
        - Channel 5, column 4, 2x2, 3 copies 10 apart, H-step 4, delay 18, gfx $9A65
        - Channel 6, column 3, 3x3, 4 copies 5 apart, H-step 3, delay 30, gfx $9A5A
        - Channel 7, column 12, 4x3, 3 copies 10 apart, H-step -2, delay 28, gfx $99EE
0046: Greeble block
        - Channel 0, column 10, 3x9, gfx $99BD
        - Channel 1, column 6, 3x9, gfx $99BD
        - Channel 2, column 2, 3x9, delay 5, gfx $99BD
        - Channel 3, column 6, 8x4, delay 11, gfx $99FC
        - Channel 4, column 4, 1x1, delay 16, gfx $A3BD
0058: Base Tile 12
005A: Base Tile 13
0064: Greeble block
        - Channel 0, column 6, 5x3, gfx $A359
        - Channel 2, column 2, 1x1, 8 copies 12 apart, H-step 0, delay 50, gfx $A3E1
        - Channel 3, column 13, 1x1, 8 copies 11 apart, H-step 0, delay 30, gfx $A3E1
        - Channel 1, column 13, 1x1, delay 102, gfx $A3F0
012C: Base Tile 14
012E: Base Tile 11
0130: Greeble block
        - Channel 0, column 4, 2x2, gfx $9A65
        - Channel 1, column 10, 2x2, gfx $9A65
0134: Base Tile 12
0136: Base Tile 13
0140: Boss Greeble [5A, 08, 01, 27, 02]
        - Channel 0, column 1, 14x3, gfx $A2E2
0159: Base Tile 14
015B: Base Tile 10
015E: Greeble block
        - Channel 0, column 11, 12x5, gfx $9A1E
        - Channel 1, column 2, 4x3, 3 copies 3 apart, H-step 0, delay 5, gfx $99EE
        - Channel 2, column 6, 4x3, delay 16, gfx $99EE
        - Channel 3, column 4, 8x4, delay 21, gfx $99FC
        - Channel 4, column 12, 3x9, 0 copies 10 apart, H-step -4, delay 18, gfx $99BD
        - Channel 5, column 7, 1x1, 2 copies 15 apart, H-step 0, delay 20, gfx $A3BD
01A4: Greeble block
        - Channel 0, column 15, 2x2, 0 copies 0 apart, H-step -2, gfx $9A65
        - Channel 1, column 3, 4x3, gfx $99EE
        - Channel 2, column 10, 3x3, 4 copies 3 apart, H-step 0, delay 8, gfx $9A5A
01D6: Greeble block
        - Channel 0, column 9, 1x1, 3 copies 15 apart, H-step 0, gfx $A3D3
        - Channel 1, column 11, 3x9, delay 10, gfx $99BD
        - Channel 2, column 4, 4x3, 5 copies 5 apart, H-step 0, delay 5, gfx $99EE
        - Channel 3, column 1, 3x6, delay 36, gfx $99DA
        - Channel 4, column 11, 8x4, 0 copies 7 apart, H-step -4, delay 36, gfx $99FC
0212: Greeble block
        - Channel 0, column 0, 3x6, gfx $99DA
        - Channel 1, column 3, 12x5, delay 4, gfx $9A1E
        - Channel 2, column 0, 16x11, delay 23, gfx $94BB
021C: Base Tile 11
023A: Greeble block
        - Channel 0, column 0, 4x3, 0 copies 2 apart, H-step 4, gfx $99EE
        - Channel 1, column 1, 6x8, delay 12, gfx $8584
        - Channel 2, column 13, 8x4, 0 copies 1 apart, H-step -4, delay 18, gfx $99FC
        - Channel 3, column 13, 2x1, delay 50, gfx $A3CC
        - Channel 4, column 0, 15x4, delay 48, gfx $85B4
        - Channel 5, column 2, 1x1, delay 46, gfx $A3D3
        - Channel 6, column 4, 1x1, delay 46, gfx $A3D3
0276: Greeble block
        - Channel 0, column 0, 3x9, gfx $99BD
        - Channel 1, column 4, 3x9, delay 2, gfx $99BD
        - Channel 2, column 8, 3x9, gfx $99BD
        - Channel 3, column 12, 3x9, delay 3, gfx $99BD
        - Channel 4, column 13, 4x3, 0 copies 1 apart, H-step -4, delay 15, gfx $99EE
        - Channel 5, column 4, 3x3, 5 copies 4 apart, H-step 2, delay 30, gfx $9A5A
        - Channel 6, column 4, 6x8, delay 50, gfx $8584
02BC: Base Tile 12
02BE: Base Tile 13
02BE: Boss Greeble [00]
02D0: Greeble block
        - Channel 0, column 7, 5x3, gfx $A2D1
02E1: Base Tile 14
02E3: Base Tile 11
02F8: Boss Greeble [50, 0C, 01, 28, 03]
        - Channel 0, column 2, 13x7, gfx $AFA7
        - Channel 1, column 1, 1x1, delay 3, gfx $A3D0
02F9: End of map
=== MAP 7 SCRIPT ===
Map data at: $B009
Final mapscript pointer: B146
0000: Cmd 2: B0=B146, 6C=B14A
0000: Copy AFFC to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 8
0006: Base Tile 7
0078: Base Tile 15
0081: Base Tile 7
0082: Target Speed 3
012F: Base Tile 15
0138: Base Tile 7
01EC: Base Tile 15
01F5: Base Tile 7
0226: Target Speed 4
02B2: Base Tile 6
02B5: Base Tile 0
02B5: Greeble block
        - Channel 0, column 0, 4x12, 5 copies 0 apart, H-step 0, gfx $987F
02D0: Attribute reassignment [2:FF]
02F1: Base Tile 4
02F4: Base Tile 2
0320: Target Speed 5
0352: Greeble block
        - Channel 0, column 5, 1x1, 10 copies 20 apart, H-step 0, gfx $A3D0
03E8: Base Tile 3
04B0: Target Speed 6
0514: Greeble block
        - Channel 0, column 11, 1x1, 4 copies 6 apart, H-step 0, gfx $A3CD
0514: Base Tile 2
05DC: Base Tile 0
05DC: Greeble block
        - Channel 0, column 0, 4x12, 0 copies 0 apart, H-step 0, gfx $987F
        - Channel 1, column 0, 16x2, gfx $924B
        - Channel 2, column 0, 16x6, 0 copies 6 apart, H-step 0, delay 2, gfx $92DB
06CC: Greeble block
        - Channel 1, column 0, 16x1, 0 copies 0 apart, H-step 0, gfx $929B
        - Channel 2, column 0, 16x3, gfx $926B
        - Channel 3, column 0, 16x5, delay 100, gfx $924B
0898: Greeble block
        - Channel 1, column 0, 16x6, 0 copies 0 apart, H-step 0, delay 50, gfx $933B
        - Channel 2, column 0, 16x2, gfx $924B
        - Channel 3, column 0, 16x6, delay 44, gfx $93CB
08AC: Attribute reassignment [2:AA]
0988: Greeble block
        - Channel 1, column 0, 16x3, 0 copies 0 apart, H-step 0, delay 60, gfx $92AB
        - Channel 2, column 0, 16x3, gfx $939B
        - Channel 3, column 0, 16x3, delay 57, gfx $926B
0992: Target Speed 5
0A28: Target Speed 4
0A96: Greeble block
        - Channel 1, column 0, 16x6, delay 34, gfx $93CB
        - Channel 2, column 0, 16x2, gfx $924B
0AAA: Attribute reassignment [2:FF]
0ABE: Target Speed 3
0ABE: Base Tile 7
0ABE: Greeble block
        - Channel 0, column 0, 16x9, delay 60, gfx $939B
0B22: Base Tile 17
0B54: Boss Greeble [50, 0C, 01, 27, 03]
        - Channel 0, column 5, 7x10, gfx $A30E
0B55: End of map
=== MAP 8 SCRIPT ===
Map data at: $B193
Final mapscript pointer: B34A
0000: Cmd 2: B0=B34A, 6C=B351
0000: Copy B186 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 9
0000: Target Speed 1
0000: Attribute reassignment [6:00, 7:00]
0000: Greeble block
        - Channel 0, column 0, 2x9, 0 copies 0 apart, H-step 0, gfx $9B8F
        - Channel 1, column 14, 2x6, 0 copies 0 apart, H-step 0, gfx $9B81
        - Channel 2, column 4, 2x8, 0 copies 0 apart, H-step 0, gfx $9AEB
        - Channel 3, column 8, 2x8, 0 copies 0 apart, H-step 0, gfx $9B11
005A: Greeble block
        - Channel 0, column 0, 2x1, 0 copies 0 apart, H-step 0, gfx $8580
        - Channel 1, column 14, 2x1, 0 copies 0 apart, H-step 0, gfx $8580
        - Channel 4, column 0, 4x4, gfx $9B39
        - Channel 5, column 11, 4x4, gfx $9B4D
005D: Greeble block
        - Channel 2, column 5, 6x2, gfx $9B2B
        - Channel 3, column 7, 2x1, 0 copies 0 apart, H-step 0, delay 2, gfx $857C
008C: Greeble block
        - Channel 3, column 0, 16x4, gfx $9AAF
008D: Greeble block
        - Channel 6, column 4, 1x1, 2 copies 0 apart, H-step 7, delay 8, gfx $A3F6
        - Channel 4, column 0, 16x4, delay 19, gfx $9AAF
00A5: Greeble block
        - Channel 0, column 0, 7x6, 0 copies 0 apart, H-step 0, gfx $9A6B
        - Channel 1, column 0, 2x8, 2 copies 50 apart, H-step 0, delay 80, gfx $9B11
        - Channel 2, column 13, 3x7, 2 copies 35 apart, H-step 0, delay 100, gfx $9B67
        - Channel 3, column 7, 1x1, delay 50, gfx $A3BD
        - Channel 7, column 2, 1x1, delay 70, gfx $A3F3
012C: Boss Greeble [00]
014A: Greeble block
        - Channel 1, column 3, 11x8, gfx $9BC4
        - Channel 0, column 0, 16x4, delay 20, gfx $9AAF
0162: Greeble block
        - Channel 3, column 8, 1x1, 4 copies 12 apart, H-step 2, delay 14, gfx $A3BD
        - Channel 4, column 11, 1x1, 8 copies 10 apart, H-step 0, delay 5, gfx $A3F6
        - Channel 1, column 0, 2x1, 0 copies 0 apart, H-step 0, delay 40, gfx $8580
        - Channel 2, column 14, 2x1, 0 copies 0 apart, H-step 0, delay 40, gfx $8580
        - Channel 5, column 0, 16x4, delay 76, gfx $9AAF
        - Channel 6, column 4, 7x7, 4 copies 6 apart, H-step 2, delay 10, gfx $A39D
        - Channel 7, column 5, 7x7, 4 copies 6 apart, H-step 2, delay 11, gfx $A36A
01AE: Greeble block
        - Channel 3, column 0, 4x4, 4 copies 20 apart, H-step 0, delay 20, gfx $9B39
        - Channel 4, column 11, 4x4, 3 copies 20 apart, H-step 0, delay 20, gfx $9B4D
        - Channel 5, column 5, 6x2, 2 copies 22 apart, H-step 0, delay 23, gfx $9B2B
        - Channel 6, column 7, 1x1, 4 copies 20 apart, H-step 0, delay 10, gfx $A3F6
        - Channel 7, column 7, 1x1, 2 copies 3 apart, H-step 0, delay 80, gfx $A3BD
0226: Greeble block
        - Channel 3, column 1, 2x8, 0 copies 3 apart, H-step 0, gfx $9B11
        - Channel 4, column 11, 2x8, 0 copies 3 apart, H-step 0, gfx $9AEB
        - Channel 0, column 0, 7x6, 0 copies 0 apart, H-step 0, delay 100, gfx $9A6B
        - Channel 5, column 3, 11x8, delay 10, gfx $9BC4
        - Channel 7, column 0, 16x1, 3 copies 8 apart, H-step 0, gfx $956B
02A8: Greeble block
        - Channel 3, column 4, 4x4, gfx $9B39
        - Channel 4, column 9, 4x4, gfx $9B4D
        - Channel 5, column 5, 6x2, delay 4, gfx $9B2B
02B8: Greeble block
        - Channel 0, column 4, 2x1, 0 copies 0 apart, H-step 0, gfx $8580
        - Channel 1, column 10, 2x1, 0 copies 0 apart, H-step 0, gfx $8580
        - Channel 2, column 0, 16x4, gfx $9AAF
02DA: Greeble block
        - Channel 3, column 0, 16x4, 5 copies 0 apart, H-step 0, gfx $9AAF
        - Channel 0, column 0, 2x1, 50 copies 0 apart, H-step 0, gfx $8580
        - Channel 1, column 7, 2x1, 53 copies 0 apart, H-step 0, gfx $857C
        - Channel 2, column 14, 2x1, 50 copies 0 apart, H-step 0, gfx $8580
030C: Greeble block
        - Channel 0, column 0, 4x4, gfx $9B39
        - Channel 2, column 11, 4x4, gfx $9B4D
        - Channel 3, column 5, 6x2, delay 3, gfx $9B2B
        - Channel 4, column 4, 2x8, 0 copies 0 apart, H-step 0, delay 5, gfx $9AEB
        - Channel 5, column 8, 2x8, 0 copies 0 apart, H-step 0, delay 5, gfx $9B11
0352: Greeble block
        - Channel 0, column 0, 4x4, gfx $9B39
        - Channel 1, column 11, 4x4, gfx $9B4D
        - Channel 2, column 5, 6x2, delay 1, gfx $9B2B
0353: Greeble block
        - Channel 4 disabled
        - Channel 5 disabled
035C: Boss Greeble [50, 0B, 01, 28, 02]
        - Channel 2, column 2, 11x8, gfx $9BC4
035D: End of map
=== MAP 9 SCRIPT ===
Map data at: $B390
Final mapscript pointer: B5AC
0000: Cmd 2: B0=B5AC, 6C=B5B1
0000: Copy B383 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 6
0000: Target Speed 3
0000: Attribute reassignment [6:00, 7:00]
0032: Greeble block
        - Channel 0, column 3, 1x1, gfx $A2C1
        - Channel 1, column 8, 1x1, gfx $A2BE
        - Channel 2, column 13, 1x1, gfx $A2BB
        - Channel 3, column 7, 3x3, delay 20, gfx $A3B2
0096: Greeble block
        - Channel 0, column -2, 9x1, gfx $9C4B
        - Channel 1, column -2, 9x1, 8 copies 0 apart, H-step 0, delay 1, gfx $9C54
        - Channel 2, column -2, 9x3, delay 9, gfx $9C5D
        - Channel 3, column 7, 5x3, delay 35, gfx $A359
00C8: Greeble block
        - Channel 0, column 3, 1x2, gfx $A3C0
        - Channel 1, column 13, 1x2, gfx $A3C0
        - Channel 2, column 8, 1x2, delay 8, gfx $A3C0
        - Channel 3, column 3, 1x2, delay 16, gfx $A3C0
        - Channel 4, column 13, 1x2, delay 16, gfx $A3C0
        - Channel 5, column 7, 3x3, delay 24, gfx $A3B2
012B: Greeble block
        - Channel 1, column 13, 9x5, gfx $9C4B
012C: Base Tile 3
012C: Greeble block
        - Channel 1, column 12, 3x10, 0 copies 0 apart, H-step 0, gfx $9C7A
        - Channel 0, column -4, 16x5, 0 copies 0 apart, H-step 0, gfx $95CF
015E: Boss Greeble [5A, 0C, 01, 27, 02]
        - Channel 7, column 3, 7x10, gfx $A30E
0190: Greeble block
        - Channel 1, column 13, 9x3, gfx $9C5D
        - Channel 0, column 0, 16x5, 0 copies 0 apart, H-step 0, gfx $95CF
01C2: Greeble block
        - Channel 1, column 5, 1x2, gfx $A3C0
        - Channel 2, column 10, 1x2, gfx $A3C0
01F3: Greeble block
        - Channel 1, column 5, 9x5, gfx $9C4B
01F4: Greeble block
        - Channel 0, column -12, 16x3, 0 copies 0 apart, H-step 0, gfx $959F
        - Channel 1, column 15, 16x3, 0 copies 0 apart, H-step 0, gfx $959F
        - Channel 2, column 4, 3x10, 0 copies 0 apart, H-step 0, gfx $9C7A
        - Channel 3, column 11, 4x10, 0 copies 0 apart, H-step 0, gfx $9C9A
0258: Greeble block
        - Channel 0, column 0, 16x3, 0 copies 0 apart, H-step 0, gfx $959F
        - Channel 1, column 5, 9x3, gfx $9C5D
        - Channel 2, column -2, 9x5, delay 15, gfx $9C4B
        - Channel 3, column 6, 9x5, delay 30, gfx $9C4B
        - Channel 4, column 4, 9x5, delay 80, gfx $9C4B
        - Channel 5, column 5, 3x3, delay 90, gfx $A3B2
        - Channel 6, column 7, 1x1, delay 47, gfx $A3D0
028A: Boss Greeble [50, 08, 01, 06, 01]
        - Channel 7, column 1, 14x3, gfx $A2E2
02BC: Greeble block
        - Channel 2, column 0, 16x3, gfx $8AC5
        - Channel 1, column 0, 16x5, delay 20, gfx $8A72
        - Channel 0, column 0, 16x5, 0 copies 0 apart, H-step 0, delay 25, gfx $95CF
02EE: Greeble block
        - Channel 1, column 7, 3x3, gfx $A3B2
        - Channel 2, column 3, 1x2, delay 3, gfx $A3C0
        - Channel 3, column 12, 1x2, delay 3, gfx $A3C0
        - Channel 4, column 7, 3x3, delay 6, gfx $A3B2
0309: Boss Greeble [46, 0F, 01, 06, 02]
        - Channel 1, column 3, 1x1, gfx $A2BE
        - Channel 2, column 12, 1x1, gfx $A2BE
        - Channel 3, column 5, 5x3, delay 8, gfx $A2D1
        - Channel 4, column 2, 2x1, delay 10, gfx $A3C4
        - Channel 5, column 12, 2x1, delay 10, gfx $A3C4
0384: Greeble block
        - Channel 1, column 6, 3x3, 0 copies 50 apart, H-step 0, delay 50, gfx $A3D6
        - Channel 2, column -4, 9x5, 10 copies 12 apart, H-step 0, gfx $9C4B
        - Channel 3, column 10, 9x5, 10 copies 12 apart, H-step 0, gfx $9C4B
044C: Greeble block
        - Channel 1, column -3, 9x5, 0 copies 20 apart, H-step 4, gfx $9C4B
04B0: Boss Greeble [5A, 0A, 01, 06, 02]
        - Channel 7, column 5, 5x5, gfx $A0E1
04E2: Greeble block
        - Channel 0, column 0, 16x3, gfx $8AC5
        - Channel 1, column -6, 12x5, 0 copies 30 apart, H-step 5, delay 10, gfx $9C0B
0546: Greeble block
        - Channel 0, column -10, 12x5, gfx $9C0B
        - Channel 1, column 0, 3x10, 0 copies 0 apart, H-step 0, delay 3, gfx $9C7A
05C1: Greeble block
        - Channel 0, column 0, 16x8, 0 copies 0 apart, H-step 0, delay 10, gfx $959F
        - Channel 1, column -10, 12x1, gfx $9C3B
        - Channel 2, column 0, 16x5, delay 7, gfx $8A72
05DC: Greeble block
        - Channel 1, column 2, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 2, column 5, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 3, column 10, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 4, column 13, 1x9, 0 copies 0 apart, H-step 0, gfx $A29E
        - Channel 5, column 0, 16x1, gfx $A2A9
05F0: Boss Greeble [5A, 0A, 01, 28, 03]
        - Channel 5, column 0, 10x6, gfx $A142
        - Channel 6, column 5, 6x4, delay 1, gfx $A19A
        - Channel 7, column 0, 2x1, 2 copies 0 apart, H-step 14, delay 2, gfx $A3C4
05F7: Greeble block
        - Channel 4, column 0, 16x1, gfx $A2A9
        - Channel 1 disabled
        - Channel 2 disabled
        - Channel 3 disabled
05F8: End of map
=== MAP 10 SCRIPT ===
Map data at: $B5FA
Final mapscript pointer: B7BB
0000: Cmd 2: B0=B7BB, 6C=B7C4
0000: Copy B383 to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 8
0000: Attribute reassignment [0:AA, 2:00, 3:AA, 7:AA]
003C: Greeble block
        - Channel 5, column 6, 1x1, gfx $A3BD
        - Channel 4, column 0, 8x4, 0 copies 0 apart, H-step 0, delay 20, gfx $8AF7
        - Channel 3, column 12, 1x1, delay 5, gfx $A2BB
004F: Boss Greeble [3C, 09, 01, 26, 01]
        - Channel 7, column 6, 5x5, gfx $9FD4
        - Channel 5, column 2, 1x1, 2 copies 0 apart, H-step 11, delay 1, gfx $A3D0
015E: Base Tile 3
015E: Greeble block
        - Channel 4, column 0, 16x4, 0 copies 0 apart, H-step 0, gfx $966F
        - Channel 5, column 9, 1x1, delay 8, gfx $A3BD
        - Channel 6, column 12, 1x1, delay 15, gfx $A3BD
0172: Attribute reassignment [6:AA]
017C: Greeble block
        - Channel 0, column 0, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 1, column 4, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 2, column 8, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 3, column 12, 4x4, 0 copies 0 apart, H-step 0, gfx $A271
        - Channel 5, column 0, 8x4, 0 copies 0 apart, H-step 0, delay 20, gfx $8AF7
0226: Greeble block
        - Channel 0, column 0, 16x4, 0 copies 0 apart, H-step 0, gfx $966F
        - Channel 1, column 2, 2x1, delay 20, gfx $A3C4
        - Channel 2, column 12, 2x1, delay 20, gfx $A3C4
        - Channel 3, column 3, 11x7, delay 25, gfx $A053
        - Channel 4, column 4, 3x5, delay 26, gfx $A0C8
023A: Boss Greeble [5A, 0F, 01, 27, 02]
        - Channel 6, column 4, 5x3, delay 47, gfx $A359
        - Channel 5, column 6, 1x1, delay 49, gfx $A3F0
024E: Boss Greeble [00]
026C: Attribute reassignment [2:AA, 4:00, 6:00]
026C: Greeble block
        - Channel 0, column 0, 16x1, 0 copies 0 apart, H-step 0, gfx $966F
        - Channel 6, column 3, 1x1, delay 50, gfx $A3BD
        - Channel 7, column 12, 1x1, delay 50, gfx $A3BD
0271: Attribute reassignment [3:00, 7:00]
02BC: Greeble block
        - Channel 1, column 0, 16x2, delay 10, gfx $963F
        - Channel 0, column 0, 16x1, 0 copies 0 apart, H-step 0, delay 12, gfx $966F
        - Channel 2, column 4, 1x1, delay 80, gfx $A3BD
0320: Greeble block
        - Channel 1, column -2, 7x7, 0 copies 15 apart, H-step 5, gfx $A39D
        - Channel 2, column -1, 7x7, 0 copies 15 apart, H-step 5, delay 1, gfx $A36A
        - Channel 3, column 1, 3x3, 3 copies 19 apart, H-step 5, delay 3, gfx $A3D6
        - Channel 4, column 5, 5x3, delay 91, gfx $A359
0384: Attribute reassignment [2:00, 3:AA, 7:AA]
0384: Greeble block
        - Channel 2, column 0, 16x8, 0 copies 0 apart, H-step 0, gfx $959F
        - Channel 3, column 4, 9x5, 6 copies 30 apart, H-step 0, delay 100, gfx $9C4B
        - Channel 4, column 0, 8x4, 25 copies 0 apart, H-step 0, gfx $8AF7
047E: Boss Greeble [5A, 0B, 01, 27, 03]
        - Channel 7, column 5, 7x7, gfx $A024
        - Channel 6, column 2, 1x1, 2 copies 0 apart, H-step 11, delay 2, gfx $A3D0
04B0: Greeble block
        - Channel 2, column 0, 16x1, 50 copies 0 apart, H-step 0, gfx $966F
        - Channel 3, column 6, 1x1, delay 20, gfx $A3BD
        - Channel 0, column -5, 12x5, delay 100, gfx $9C0B
        - Channel 1, column 9, 12x5, delay 102, gfx $9C0B
0546: Greeble block
        - Channel 0, column 0, 16x2, 10 copies 4 apart, H-step 0, gfx $963F
        - Channel 1, column 0, 16x1, 10 copies 5 apart, H-step 0, delay 2, gfx $966F
        - Channel 2, column 5, 1x1, delay 26, gfx $A3BD
        - Channel 3, column 10, 1x1, delay 26, gfx $A3BD
0590: Greeble block
        - Channel 0, column 0, 16x1, 0 copies 0 apart, H-step 0, gfx $966F
05C8: Attribute reassignment [3:AA, 7:AA]
05C8: Boss Greeble [5A, 0E, 02, 28, 03]
        - Channel 4, column 3, 11x11, gfx $A1B4
        - Channel 5, column 4, 3x9, delay 1, gfx $A24E
05C9: End of map
05DC: Greeble block
        - Channel 0 disabled
=== MAP 11 SCRIPT ===
Map data at: $B819
Final mapscript pointer: B921
0000: Cmd 2: B0=B921, 6C=B925
0000: Copy B7FF to Background palette
0000: Copy A2C2 to Sprite palette
0000: Base Tile 9
0000: Target Speed 0.5
0000: Greeble block
        - Channel 0, column 0, 6x2, 0 copies 4 apart, H-step 0, gfx $9CCC
        - Channel 1, column 0, 16x4, 0 copies 2 apart, H-step 0, delay 2, gfx $9CDE
0000: Boss Greeble [00]
0064: Greeble block
        - Channel 5, column 13, 1x1, gfx $A3F3
00B0: Greeble block
        - Channel 5, column 1, 1x1, 4 copies 11 apart, H-step 0, gfx $A3E7
        - Channel 6, column 14, 1x1, 6 copies 5 apart, H-step 0, gfx $A3E7
00C8: Greeble block
        - Channel 2, column 0, 16x1, 0 copies 0 apart, H-step 0, gfx $966F
        - Channel 3, column 8, 1x1, delay 4, gfx $A3BD
        - Channel 4, column 4, 1x1, delay 10, gfx $A3BD
        - Channel 5, column 11, 1x1, delay 10, gfx $A3BD
        - Channel 6, column 8, 1x1, delay 15, gfx $A3BD
00C8: Attribute reassignment [2:00]
00E6: Attribute reassignment [2:FF]
00E6: Greeble block
        - Channel 2, column 0, 12x2, 0 copies 4 apart, H-step 0, delay 1, gfx $9D0D
0118: Attribute reassignment [2:AA]
0118: Greeble block
        - Channel 2, column 0, 16x1, 3 copies 49 apart, H-step 0, gfx $966F
0119: Attribute reassignment [2:00]
0136: Copy B80C to Background palette
014A: Attribute reassignment [2:FF]
014B: Attribute reassignment [2:AA]
017C: Attribute reassignment [2:00]
017D: Attribute reassignment [2:FF, 3:FF, 6:FF, 7:FF]
0186: Target Speed 0.375
0190: Greeble block
        - Channel 3, column 7, 1x1, 4 copies 23 apart, H-step 0, gfx $A3E7
        - Channel 4, column 1, 1x1, 8 copies 10 apart, H-step 0, delay 4, gfx $A3ED
        - Channel 5, column 14, 1x1, 10 copies 8 apart, H-step 0, delay 4, gfx $A3EA
        - Channel 6, column 8, 1x1, 4 copies 23 apart, H-step 0, delay 12, gfx $A3E4
0212: Boss Greeble [5A, 0F, 02, 2F, 05]
        - Channel 3, column 5, 6x6, delay 4, gfx $A0FC
        - Channel 4, column 6, 4x4, delay 5, gfx $A130
        - Channel 5, column 1, 1x1, 3 copies 3 apart, H-step 0, delay 2, gfx $A3E4
        - Channel 6, column 14, 1x1, 3 copies 3 apart, H-step 0, delay 2, gfx $A3E7
0213: End of map
=== MAP 12 SCRIPT ===
Map data at: $B943
Final mapscript pointer: BA8F
0000: Cmd 2: B0=BA8F, 6C=BA94
0000: Copy A2C2 to Sprite palette
0000: Copy B7FF to Background palette
0000: Base Tile 10
0000: Target Speed 8
0000: Attribute reassignment [0:AA, 2:00]
001E: Greeble block
        - Channel 1, column 8, 1x1, gfx $A3BD
        - Channel 2, column 12, 1x1, delay 8, gfx $A3BD
        - Channel 3, column 10, 1x1, delay 30, gfx $A3BD
        - Channel 0, column 15, 1x1, gfx $A3F0
        - Channel 4, column 12, 4x2, gfx $9FB2
0064: Greeble block
        - Channel 0, column -4, 7x7, 20 copies 0 apart, H-step 0, gfx $A36A
        - Channel 1, column 3, 7x7, 20 copies 0 apart, H-step 0, gfx $A36A
        - Channel 2, column 10, 7x7, 20 copies 0 apart, H-step 0, gfx $A36A
        - Channel 3, column -1, 7x7, 20 copies 7 apart, H-step 0, gfx $A36A
        - Channel 4, column 6, 7x7, 20 copies 7 apart, H-step 0, gfx $A36A
        - Channel 5, column 13, 7x7, 20 copies 7 apart, H-step 0, gfx $A36A
0064: Base Tile 11
01F4: Greeble block
        - Channel 0, column 9, 7x7, 40 copies 0 apart, H-step 0, gfx $A36A
        - Channel 1, column 1, 7x7, 55 copies 0 apart, H-step 0, delay 250, gfx $A36A
04B0: Greeble block
        - Channel 0, column 15, 7x7, 0 copies 0 apart, H-step -1, gfx $A36A
        - Channel 1, column 7, 7x7, 120 copies 0 apart, H-step 0, delay 150, gfx $A36A
        - Channel 2, column 14, 7x7, 120 copies 0 apart, H-step 0, delay 150, gfx $A36A
        - Channel 3, column 9, 1x1, delay 200, gfx $A3F3
07D0: Greeble block
        - Channel 3, column -1, 4x4, 200 copies 0 apart, H-step 0, gfx $9FBC
08FC: Greeble block
        - Channel 0, column 11, 7x7, 5 copies 50 apart, H-step 0, gfx $A36A
        - Channel 1, column 3, 7x7, delay 70, gfx $A36A
0AF0: Greeble block
        - Channel 0, column -3, 7x7, 12 copies 50 apart, H-step 0, gfx $A36A
        - Channel 1, column 5, 7x7, 12 copies 50 apart, H-step 0, gfx $A36A
        - Channel 2, column 13, 7x7, 12 copies 50 apart, H-step 0, gfx $A36A
0DAC: Greeble block
        - Channel 0, column 6, 7x7, 10 copies 20 apart, H-step 1, gfx $A36A
        - Channel 1, column 1, 7x7, 10 copies 20 apart, H-step 1, delay 20, gfx $A36A
        - Channel 2, column -3, 7x7, 10 copies 20 apart, H-step 1, delay 40, gfx $A36A
0FA1: Greeble block
        - Channel 0, column -1, 7x7, 0 copies 2 apart, H-step 0, delay 5, gfx $A36A
        - Channel 1, column 6, 7x7, 0 copies 2 apart, H-step 0, delay 5, gfx $A36A
        - Channel 2, column 13, 7x7, 0 copies 2 apart, H-step 0, delay 5, gfx $A36A
        - Channel 3, column 0, 16x2, 0 copies 7 apart, H-step 0, delay 12, gfx $96CF
        - Channel 4, column 9, 7x7, gfx $A36A
        - Channel 5, column 3, 1x1, delay 7, gfx $A3F3
1005: Target Speed 2
10CD: Greeble block
        - Channel 0, column -2, 7x7, 0 copies 0 apart, H-step 0, gfx $A36A
        - Channel 1, column 5, 7x7, 0 copies 0 apart, H-step 0, gfx $A36A
        - Channel 2, column 12, 7x7, 0 copies 0 apart, H-step 0, gfx $A36A
        - Channel 3, column 8, 1x1, 2 copies 7 apart, H-step 0, delay 17, gfx $A3BD
113D: Attribute reassignment [2:00, 3:00]
113D: Boss Greeble [5A, 1C, 02, 30, 03]
        - Channel 3, column 0, 16x2, 7 copies 0 apart, H-step 0, gfx $96CF
        - Channel 4, column 0, 16x14, delay 12, gfx $9D2A
